PUBLICATIONS

Not everybody likes writing scientific papers, that we know, but we also understand the role of publishing science in fostering innovation. We are scientists, and we love to contribute to collective knowledge exchanging ideas, driving progress in our field, influencing, and shaping future research. As a group and together with other research groups and partners, we got published over the last years tens of papers, most of them for international congresses. We have some PhDs in the group, and more should come bit by bit. We are not bad either with patenting our innovations, and we are proud of those patents with our team members figuring as inventors. Below you can find a list of previously published articles.

The Effects of a Home Based, Exergaming Intervention on Physical Function and Pain after Total Knee Replacement in Older Adults: A Randomized Controlled Trial END
2023 END
Janhunen, M., Katajapuu, N., Paloneva, J., Pamilo, K., Oksanen, A., Kreemu, H., Karvonen, M., Luimula, M., Korpelainen, R., Jämsä, T., Kautiainen, H., Mäkelä, K., Heinonen, A., and Aartolahti, E. END
BMJ Open Exercise Medicine, 2023 END
333 END
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Pragmatic and Hedonic Experience of Virtual Maritime Simulator END
2023 END
Tarkkanen, K., Saarinen, J., Luimula, M., and Haavisto, T. END
In: Proceeding of the 7th Annual International GamiFIN conference, Levi, Finland, April 18-21, 2023 END
333 END
333 END

Towards Metaverse: Utilizing Extended Reality and Digital Twins to Control Robotic Systems END
2023 END
Kaarlela, T., Pitkäaho, T., Pieskä, S., Padrão, P., Bobadilla, L., Tikanmäki, M., Haavisto, T., Blanco Bataller, V., Laivuori, N., and Luimula, M. END
Actuators, Vol12(6), Article 219, 2023 END
333 END
333 END

Experiences on the Creation of a Multi-disciplinary Course in a Metaverse Environment END
2023 END
Kontio , E., Ravyse, W., Saarenpää, T., Pizarro-Lucas, E., Dorado-Diaz, I., Sanchez, P.L., Haavisto,T., and Luimula, M. END
In: Proceedings of the 19th International CDIO Conference (CDIO 2023), Trondheim, Norway, 2023 END
333 END
333 END

Pedagogic solutions and results in designing a mobile game for fire safety teaching END
2022 END
Somerkoski, B., Tarkkanen, K., Oliva, D., Lehto A., and Luimula, M. END
In: Proceeding of the 6th GamiFIN conference, online, 2022 END
333 END
333 END

The Use of Metaverse in Maritime Sector – A Combination of Social Communication, Hands on Experiencing and Digital Twins END
2022 END
Luimula, M., Haavisto, T., Vu, D., Markopoulos, P., Aho, J., Markopoulos, E., and Saarinen, J. END
In: Proceedings of the International Conference on Creativity, Innovation and Entrepreneurship, Vol. 31, 24-28, July, 2022, New York, US END
333 END
333 END

A Strategic Partner Selection Decision-making Support Methodology in the Business Modelling Phase for Startups in the Pre-incubation Phase END
2022 END
Markopoulos, E., Querrec, E., and Luimula, M. END
In: Proceedings of the International Conference on Creativity, Innovation and Entrepreneurship, Vol. 31, 24-28, July, 2022, New York, US END
333 END
333 END

A Certification Framework for Virtual Reality and Metaverse Training Scenarios in the Maritime and Shipping Industry END
2022 END
Markopoulos, E., Nordholm, A.D., Iliadi, S., Markopoulos, P., Faraclas, J., and Luimula, M. END
In: Proceedings of the International Conference on Creativity, Innovation and Entrepreneurship, Vol. 31, 24-28, July, 2022, New York, US END
333 END
333 END

VR-based Serious Games Approach for a Virtual Installation of an Ammonia Compressor Pack in the Industrial Refrigeration END
2022 END
Bellalouna, F., Langebach, R., Stamer, V., Prakash, M., Luimula, M., Jedidi, A., and Gargouri, F. END
In: Proceedings of the International Conference on Human Factors in Virtual Environments and Game Design, Vol. 50, 24-28, July, 2022, New York, US END
333 END
333 END

VR-App for a Virtual Perception of Memory Impairment in Alzheimer’s Patient END
2022 END
Jedidi, A., Gargouri, F., Bellalouna, F., and Luimula, M. END
In: Proceedings of the International Conference on Human Factors in Virtual Environments and Game Design, Vol. 50, 24-28, July, 2022, New York, US END
333 END
333 END

Impact of Image Features on Visual Attention: An Eye-tracking Study END
2022 END
Al-maqbali, H., Kader, A.M.A., Albalushi, J., Luimula, M., and Calbureanu-Popescu, C. END
In: Proceedings of the International Conference on Usability and User Experience, Vol. 39, 24-28, July, 2022, New York, US END
333 END
333 END

Movement characteristics during customized exergames after total knee replacement in older adults, Frontiers in Sports and Active Living, Sec END
2022 END
Janhunen, M., Löppönen, A., Walker, S., Punsár, T., Katajapuu, N., Cheng, S., Paloneva, J., Pamilo, K., Luimula, M., Korpelainen, R., Jämsä, T., Heinonen, A., and Aartolahti, E. END
Biomechanics and Control of Human Movement, online, 27 July, 2022 END
333 END
333 END

Aging and sleep deprivation affect different neurocognitive stages of spatial information processing during a virtual driving task END
2022 END
Izullah, F., P., Koivisto, M., Nieminen, V., Luimula, M., and Hämäläinen, H END
An ERP study, Transportation Research Part F: Psychology and Behaviour, 89, Elsevier, August, 2022 END
333 END
333 END

Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach END
2022 END
Aartolahti, E., Janhunen, M., Katajapuu, N., Paloneva, J., Pamilo, K., Oksanen, A., Keemu, H., Karvonen, M., Luimula, M., Korpelainen, R., Jämsä, T., Mäkelä, K., Heinonen, A. END
JMIR Res Protoc, 11(11), 2022 END
333 END
333 END

Subjective listening experiments for annoyance investigation. University of Turku, Faculty of Medicine END
2022 END
Oliva Elorza D (PhD thesis) END
Medical Physics and Engineering, 2022, Finland END
https://www.utupub.fi/bitstream/handle/10024/154645/AnnalesD1650OlivaDISS.pdf?sequence=1&isAllowed=y END
333 END

Hazardous Training Scenarios in Virtual Reality – A Preliminary Study of Training Scenarios for Massive Disasters in Metaverse END
2022 END
Luimula, M., Majapuro, J., Bellalouna, F., Jedidi, A., Somerkoski, B., and Haavisto, T. END
In: Proceedings of the International Conference on Human Factors in Virtual Environments and Game Design, Vol. 50, 24-28, July, 2022, New York, US END
333 END
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Differential Interactions of Age and Sleep Deprivation in Driving and Spatial Perception by Male Drivers in a Virtual Reality Environment END
2021 END
Izullah, F.R., af Schulten, A., Koivisto, M., Nieminen, V., and Luimula, M. END
Scandinavian Journal of Psychology, Vol. 62, Iss. 6, December, 2021 END
333 END
333 END

Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training END
2021 END
Markopoulos, E., Luimula, M., Ravyse, W., Ahtiainen, J., and Aro-Heinilä V. END
In: Proceedings of the AHFE 2021 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, Jul 25-29, online, 2021 END
333 END
333 END

Digital Museum Transformation Strategy Against the Covid-19 Pandemic Crisis END
2021 END
Markopoulos, E., Ye, C., Markopoulos, P., and Luimula, M. END
In: Proceedings of the AHFE 2021 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, Jul 25-29, online, 2021 END
333 END
333 END

Strategic Utilization of the VR and AR Technologies for the African Cultural Heritage Promotion and Management END
2021 END
Markopoulos, E., Luimula, M., Benahmed, G., and Suominen, T. END
In: Proceedings of the AHFE 2021 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, Jul 25-29, online, 2021 END
333 END
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Neural Network Driven Eye Tracking Metrics and Data Visualization in Metaverse and Virtual Reality Maritime Safety Training END
2021 END
Markopoulos, E., Luimula, M., Calbureanu-Popescu, C., Markopoulos, P., Ranttila, P., Laukkanen, S., Laivuori, N., Ravyse, W., Saarinen, J., and Nghia, T. END
In: Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2021, Sep 23-25, online, 2021 END
333 END
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Avatar Based Multiplayer Functionalities in Next Generation Communication and Learning in Virtual Reality Social Platforms – Case MarISOT Room END
2021 END
Luimula, M., Markopoulos, E., Österman, M., Markopoulos P., Aho J., Ravyse, W., Saarinen, J., and Reunanen, T. END
In: Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2021, Sep 23-25, online, 2021 END
333 END
333 END

Understanding Users’ Perceptions of Exercising in an Immersive Virtual Reality Environment: An Exploratory Study END
2021 END
Pyae, A., Luimula, M., and Patanothai, C. END
In: Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2021, Sep 23-25, online, 2021 END
333 END
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Toward More Immersive Virtual Training: Experiences from the Simulandia Project END
2021 END
Ravyse, W., Lahdenranta, K., Standing, P., Lähde, T., Jokela, M., Porramo, P., and Luimula, M. END
In: Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2021, Sep 23-25, online, 2021 END
333 END
333 END

Understanding How Users Engage in an Immersive Virtual Reality-Based Live Event END
2021 END
Markopoulos, P., Pyae, A., Khakurel, J., Markopoulos, E., Saarnio, R., and Luimula, M. END
In: Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2021, Sep 23-25, online, 2021 END
333 END
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Digital Learning Environments – Constructing Augmented and Virtual Reality in Fire Safety END
2020 END
Somerkoski, B., Oliva, D., Tarkkanen, K., and Luimula, M. (2020) END
In: Proceedings of the 11th International Conference on E-Education, E-Business, E-Management, and E-Learning (IC4E 2020), Jan 10-12, Osaka, Japan END
333 END
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Immersive Safe Oceans Technology: Developing Virtual Onboard Training Episodes for Maritime Safety END
2020 END
Markopoulos, E., and Luimula, M. END
Future Internet Journal, Vol. 12(5), Article 80, 2020 END
333 END
333 END

Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR) END
2020 END
Markopoulos, E., Luimula, M., Porramo, P., Pisirici, T., and Kirjonen A. END
In: Proceedings of the AHFE 2020 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, Jul 16-20, online, 2020 END
333 END
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Validation of Virtual Command Bridge Training Environment – Comparing the VR-training with Ship Bridge Simulation END
2020 END
Lauronen, J., Ravyse, W., Salokorpi, M., and Luimula, M. END
In: Proceedings of the AHFE 2020 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, Jul 16-20, online, 2020 END
333 END
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VR Dodge-ball: Application of Real-time Gesture Detection from Wearables to ExerGaming END
2020 END
Ishii, S., Luimula, M., Yokokubo, A., and Lopez, G. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games END
2020 END
Tarkkanen, K., Lehto, A., David Oliva, D., Somerkoski, B., Haavisto, T., and Luimula, M. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
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Combining Semantic Ontology and AR Content toward an Immersive Smart City Mobile Application END
2020 END
Ravyse, W., Pouru, L., Ekqvist, S., Koivulahti-Ojala, M., Lehto, A., and Luimula, M. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

Demo Paper: Hand Tracking in Fire Safety – Electric Cabin Fire Simulation END
2020 END
Luimula, M., Ranta, J., and Al-Adawi, M. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

FiAAR: An Augmented Reality Firetruck Equipment Assembly and Configuration Assistant Technology END
2020 END
Bellalouna, F., Luimula, M., Markopoulos, P., Markopoulos, E., and Zipperling, F. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
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Eye Tracking in Maritime Immersive Safe Oceans Technology END
2020 END
Luimula, M., Markopoulos, E., Kaakinen, J., Markopoulos, P., Laivuori, N., and Ravyse, W. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

Finger Tracking and Hand Recognition Technologies in Virtual Reality Maritime Safety Training Applications END
2020 END
Markopoulos, E., Markopoulos, P., Laivuori, N., Moridis, C., and Luimula, M. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

Unlimited Safety Productivity – A Finnish Perspective Using Virtual Learning Methods to Improve Quality and Productivity in the Construction Industry END
2020 END
Luimula, M., Linder, M., Pieskä, S., Laimio, E., Lähde, T., and Porramo, P. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

Towards a Methodology for Online VR application Testing END
2020 END
Ravyse, C., Luimula, M., Bellalouna, F., Hettervik Frøland, T., and Markopoulos, P. END
In: Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2020, Sep 23-25, online, 2020 END
333 END
333 END

ExerSense: Real-Time Physical Exercise Segmentation, Classification, and Counting Algorithm Using an IMU Sensor END
2020 END
Ishii, S., Nkurikiyeyezu, K., Luimula, M., Yokokubo, A., and Lopez, G. END
In: Proceedings of the International Conference on Activity and Behavior Computing 2020, Aug 26-29, Kitakyushu, Japan, 2020 END
333 END
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ExerSense: Physical Exercise Recognition and Counting Algorithm from Wearables Robust to Positioning END
2020 END
Ishii, S., Yokokubo, A., Luimula, M., and Lopez, G. END
Sensors, Vol. 21(1), Article 91, 2021 END
333 END
333 END

Research study design for teaching and testing fire safety skills with AR and VR games END
2020 END
Tarkkanen, K., Lehto, A., David Oliva, D., Somerkoski, B., Haavisto, T., and Luimula, M. END
In 2020 11th IEEE International Conference on Cognitive Info communications (CogInfoCom) (pp. 000167-000172). IEEE. END
333 END
333 END

Fast Experimentations with Virtual Technologies Pave the Way for Experience Economy END
2019 END
Pieskä, S., Luimula, M., and Suominen, T. END
Acta Polytechnica Hungarica, Vol. 16, Nr. 6, 2019 END
333 END
333 END

Virtual reality as a communication tool for fire safety – Experiences from the VirPa project END
2019 END
Oliva, D., Somerkoski, B., Tarkkanen, K., Lehto A., and Luimula, M. END
In: Proceeding of the 3rd GamiFIN conference, Levi, Finland, 2019 END
333 END
333 END

A Gamified Approach Towards Identifying Key Opportunities and Potential Sponsors for the Future of F1 Racing in a Declining Car Ownership Environment END
2019 END
Markopoulos, E. Markopoulos, P., Luimula, M., Almufti, Y., Romano, C., and Benitez, P.V. END
In: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA END
333 END
333 END

Digital Cultural Strategies Within the Context of Digital Humanities Economics END
2019 END
Markopoulos, E., Markopoulos, P., Luimula, M., Almufti, Y., and Romano, C. END
In: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments END
333 END
333 END

Virtual and Augmented Reality Gamification Technology on Reinventing the F1 Sponsorship Model not Purely Focused on the Team’s and Car’s Performance END
2019 END
Markopoulos, E., Markopoulos, P., Luimula, M., Chang, Y.C., Aggarwal, V., and Ademola, J. END
In: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA END
333 END
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Mapping the Monetization Challenge of Gaming in Various Domains END
2019 END
Markopoulos, E., Markopoulos, P., Luimula, M., Almufti, Y., and Aggarwal, V. END
In: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA END
333 END
333 END

Demo Paper: Virtual Reality in Fire Safety – Electric Cabin Fire Simulation END
2019 END
Al-Adawi, M., and Luimula, M. END
In: Proceedings of the 9th IEEE Conference on Cognitive Info communications, Naples, Italy, 2019 END
333 END
333 END

Virtual reality for physical rehabilitation: A Pilot study. END
2019 END
Dulau, E., Botha-Ravyse, C., and Luimula, M. END
In: Proceedings of the 10th IEEE Conference on Cognitive Infocommunications, Naples, Italy, 2019 END
333 END
333 END

A virtual reality game for cognitive impairment screening in the elderly: a user perspective END
2019 END
Dulau, E., Botha-Ravyse, C., Luimula, M., Markopoulos, P., Markopoulos, E., and Tarkkanen, K. END
In: Proceedings of the 9th IEEE Conference on Cognitive Infocommunications, Naples, Italy, 2019 END
333 END
333 END

Maritime Safety Education with VR Technology (MarSEVR) END
2019 END
Markopoulos, E., Lauronen, J., Luimula, M., Lehto, P., and Laukkanen, S. END
In: Proceedings of the 9th IEEE Conference on Cognitive Infocommunications, Naples, Italy, 2019 END
333 END
333 END

Collaborative AR application design for early childhood education END
2019 END
Botha-Ravyse, C., Lähtevänoja, A., and Luimula, M. END
In: Proceedings of the EdMedia + Innovate Learning Conference, Amsterdam, Netherlands, 2019 END
333 END
333 END

Tulevaisuuden interaktiiviset teknologiat – virtuaalitodellisuus turvallisuusviestinnän välineenä paloturvallisuudessa END
2019 END
Somerkoski, B., Luimula, M., Oliva, D., Tarkkanen, L., and Niinikorpi. L. END
In: Palotutkimuksen päivät 2019, Helsinki, Finland, 2019 END
333 END
333 END

Virtual Training in Safety and Security – TUAS Visions for Next Generation Learning END
2019 END
Luimula, M., Talvitie, R., Rantalaiho-Kulo, N., and Al-Adawi, M. END
In: Proceeding of the 5th Carpe Conference, Valencia, Spain, 2019 END
333 END
333 END

The Right-side Perceptual Bias in Aging Determined in a Laboratory and during a Virtual Driving Task END
2018 END
Hämäläinen, H., Izullah, F.R., Koivisto, M., Takio, F., and Luimula, M. END
Scandinavian Journal of Psychology, Vol. 59, Iss. 1, February, 2018 END
333 END
333 END

Applying personas in designing exergames for knee arthrosis END
2018 END
Tarkkanen, K., Ravyse, W., Katajapuu, N., Saarenpää, T., and Luimula, M. END
In: Proceeding of the IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), 2018 END
333 END
333 END

Abstract: Gamification in Knee Replacement Rehabilitation: Study Protocol for a Randomized Controlled Trial and Qualitative Approach END
2018 END
Aartolahti, E., Katajapuu, N., Heinonen, A., Luimula, M., Malmivirta, H., Tarkkanen, K., Botha-Ravyse, C., Jämsä, T., Korpelainen, R.,Kangas, M., Pamilo, K., Paloneva, J., Oksanen, A., Keemu, H., Karvonen, M., and Mäkelä, K. END
In: Proceeding of the Seminar on eSports, Exergaming, and Fantasy Leagues, 2018 END
333 END
333 END

Making Use of a Virtual Reality Game to Reduce Fall Risk in People with Impaired Balance Due to Stroke END
2018 END
Luimula, M, Botha-Ravyse, C., Aartolahti, E., and Heinonen, A. END
In: Proceeding of the Seminar on eSports, Exergaming, and Fantasy Leagues, 2018 END
333 END
333 END

Gaming for Health Across Various Areas of Life END
2018 END
Luimula, M., Ailio, P., Ravyse, C., Katajapuu, N., Korpelainen, R., Heinonen, A., and Jamsa, T. END
In: Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2018 END
333 END
333 END

Higher Education Learner Experience with Fuzzy Feedback in a Digital Learning Environment END
2018 END
Björn, M., Ravyse, W., Villafruella, D.S., Luimula, M., and Leivo, S. END
In: Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications CogInfoCom 2018 END
333 END
333 END

Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review END
2017 END
Nguyen, H., Ishmatova, D., Tapanainen, T., Liukkonen, T., Katajapuu, N., Mäkilä, T., and Luimula, M. END
In: Proceedings of the 50th Hawaiian International Conference on Systems Sciences HICSS-50, January 4-8, 2017 END
333 END
333 END

Research Paper: Gamification Reshapes The Global Economy – From Industrial Revolution to The Global Knowledge Revolution END
2017 END
Markopoulos, E.P., Markopoulos, A.P., Markopoulos, P.E., and Luimula, M. END
Port Technology Journal, Edition 73, February, 2017 END
333 END
333 END

Gamified Solutions in Healthcare – Testing Rehabilitation Games in Finland and Asia END
2017 END
Kattimeri, C., Qvist, P., Katajapuu, N.,Pitkäkangas, P., Malmivirta, H., Luimula, M., Pyae, A., Liukkonen, T.N., and Smed, J. END
Acta Technica Jaurinensis, Vol. 10, No. 1, 2017 END
333 END
333 END

NeuroCar Virtual Driving Environment: Simultaneous Evaluation of Driving Skills and Spatial Perceptual-attentional Capacity END
2017 END
Hämäläinen, H. Rashid Izullah, F., Aho, A., Koivisto, M., Laine, T., Qvist, P., Peltola, A., Pitkäkangas, P., and Luimula, M. END
Acta Technica Jaurinensis, Vol. 10, No. 1Y, 2017 END
333 END
333 END

Virtual and Game Technologies as Business Boosting Enablers END
2017 END
Pieskä, S., Lehtiniemi, A., Porri, A., Kaarela, J., Luimula, M., and Suominen, T. END
In: Proceeding of the Automaatiopäivät 2017 END
333 END
333 END

Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises END
2017 END
Pyae, A., Liukkonen, T.N., Luimula, M.,Kattimeri, C., and Cauberghe, V. END
Finnish Journal of eHealth and eWelfare, Vol. 9, No 4, 2017 END
333 END
333 END

Benefits of Exergame Exercise on Physical Functioning of Elderly People END
2017 END
Katajapuu N., Luimula, M., Theng, Y.L., Pham, T.P., Li, J., Pyae, A., and Sato, K. END
In: Proceedings of the 6th Conference on Cognitive Infocommunications, 2017 END
333 END
333 END

Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being END
2017 END
Li, J., Xu, X., Phat, P.T., Theng, Y-L., Katajapuu, N., and Luimula, M. END
Games for Health Journal, Vol. 6, No 6, 2017 END
333 END
333 END

Investigating the Finnish Elderly People’s User Experiences in Playing Digital Game-Based Skiing Exercise END
2017 END
Pyae A., Liukkonen, T.N., Luimula M., Kattimeri, C., and Smed J. END
A Usability Study, Gerontechnology Journal, Vol. 16, No 2, 2017 END
333 END
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Simple but Important 20 Usability Guidelines for Designing Physical Activity Games for Novice Elderly Players END
2017 END
Pyae, A., Luimula, M., and Smed, J. END
Paper presented at the UXPA International Conference 2017 END
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333 END

Digitally Enhanced Rehabilitation and Effective Exercise Gaming on Development of the DigiRehab Research and Business Ecosystem, in Annual Global Report on Innovation in Active, Healthy and Smart Ageing Sector, Ed. Guangsheng Guo & Jianbing Liu END
2017 END
Luimula, M., Qvist, P., Ailio, P. Hämäläinen, M., and Saarnio, R. END
Beijing Science and Tecnology Publishing Press, 2017 END
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SeniorSome : An IoT-enabled Turku Daily Activity Monitoring Solution for Elderly Care in Emergency Situations, Paper presented at the Io END
2017 END
Saarnio, R., Ailio, P., Mäkelä, R., and Luimula, M. END
Connected World and Semantic Interoperability Workshop 2017 END
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Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan END
2017 END
Pyae, A., Liukkonen, T. N., Luimula, M., and Smed, J. END
International Journal of Serious Games, 4(4), 2017 END
333 END
333 END

Investigating Players’ Engagement, Immersion, and Experiences in Playing Pokemon Go. END
2017 END
Pyae, A., Luimula, M., and Smed, J. END
In: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, June 27-30, 2017 END
333 END
333 END

Understanding Players’ Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go END
2017 END
Pyae, A., Luimula, M., and Smed, J. END
In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, October 15-18, 2017 END
333 END
333 END

Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People END
2017 END
Pyae A., Joelsson, T.N., Luimula, M., Saarenpää, T., and Smed, J. END
EAI Endorsed Transactions on Pervasive Games, Vol. 4/13, December 2017 END
333 END
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Brain trainer exercise game. Field tests in Finland and Japan END
2016 END
Katajapuu, N., Granholm, P., Hiramatsu, M., Ishihara, E., Hirayama, J., Pitkäkangas, P., Qvist, P., and Luimula, M. END
In: Proceedings of International Journal of Chemistry and Chemical Engineering Systems, Bali, Indonesia, 2016 END
333 END
333 END

Serious games and active healthy ageing: a pilot usability testing of existing games END
2016 END
Pyae, A., Raitoharju, R., Luimula, M., Pitkäkangas, P., and Smed, J. END
International Journal of Networking and Virtual Organisations END
333 END
333 END

Students’ Role in Gamified Solutions in Healthcare RDI Project END
2016 END
Luimula, M., Pitkäkangas, P., Saarenpää, T., Bulatovic Trygg, N., and Pyae, A. END
In: Proceedings of the 12th International CDIO Conference (CDIO 2016), Turku, Finland, 2016 END
333 END
333 END

Innovation Generation Model – From Innovation Projects Towards RDI Project Consortiums and Business Ecosystems END
2016 END
Luimula, M., Suominen, T., Roslöf, J., Pieskä, S., and Lehtiniemi, A. END
In: Proceedings of the 12th International CDIO Conference (CDIO 2016), Turku, Finland, 2016 END
333 END
333 END

Students’ Role in Alea Math Game Project END
2016 END
Al-Bermanei, H., Luimula, M., and Tuominen, A. END
In: Proceedings of the 12th International CDIO Conference (CDIO 2016), Turku, Finland, 2016 END
333 END
333 END

Generating Wow Experiences with Small and Medium-sized Enterprises END
2016 END
Pieskä, S., Luimula, M., and Suominen, S. END
In: Proceedings of International Symposium on Small-scale Intelligent Manufacturing Systems, Norway, 21-24, June, 2016 END
333 END
333 END

When Japanese Elderly Play Finnish Exergames END
2016 END
Pyae, A., Luimula, M., Saarenpää, T., and Smed, J. END
A Cross-Cultural Study, An International Journal of Usability Studies, Vol. 11, Issue 4, August, 2016 END
333 END
333 END

Pre-studies on Using Digital Games for the Elderly’s Physical Activities END
2016 END
Pyae, A., Luimula, M., and Smed, J. END
In: Proceedings of the 6th International Conference Well-being in the Information Society, Tampere, Finland, September 16-18, 2016 END
333 END
333 END

NeuroCar Virtual Driving Environment – Simultaneous Evaluation of Driving Skills and Spatial Perceptual-attentional Capacity END
2016 END
Izullah, F.R., Koivisto, M., Aho, A., Laine, T., Hämäläinen, H., Qvist, P., Peltola, A., Pitkäkangas, P., and Luimula, M. END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2016 END
333 END
333 END

Cultural Heritage in a Pocket – Case Study “Turku Castle in Your Hands” END
2016 END
Bulatovic Trygg, N., and Luimula, M. END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2016 END
333 END
333 END

Demo: Medieval Gastro Box – Utilizing VR Technologies in Immersive Tourism Experience END
2016 END
Qvist, P., Bulatovic Trygg, N., Luimula, M., Peltola, A., Suominen, T., Heikkinen, V., Tuominen, P., and Tuusvuori, O. END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2016 END
333 END
333 END

Multidisciplinary Wow Experiences Boosting SMEs END
2016 END
Pieskä, S., Luimula, M., Kaartinen, H., Qvist, P., Suominen, T., and Tuusvuori END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2016 END
333 END
333 END

Vehicle in a Cognitive Network END
2015 END
Jämsä, J., Sukuvaara, T., and Luimula, M. END
An International Journal of Intelligent Decision Technologies, Vol 9/1, January 2015 END
333 END
333 END

Enhancing Innovation Capability with Cognitive Infocommunications END
2015 END
Pieskä, S., Kaarela, J., and Luimula, M. END
An International Journal of Intelligent Decision Technologies, Vol 9/1, January 2015 END
333 END
333 END

Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems END
2015 END
Yoshii, A., Malmivirta, H., Luimula, M., and Pitkäkangas, P. END
In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015 END
333 END
333 END

Rehabilitative Games for Stroke Patients END
2015 END
Pyae, A., Luimula, M., and Smed, J. END
EAI Endorsed Transactions on Pervasive Games, Vol. 1/4, July 2015 END
333 END
333 END

Investigating the Effects of Motion-based Kinect Game System on the User’s Cognition END
2015 END
Nakai, A., Pyae, A., Luimula, M., Hongo, S., Vuola, H., and Smed, J. END
An International Journal on Multimodal User Interfaces, Vol 9/4, 2015 END
333 END
333 END

Three Apps for Shooting Sports: The Design, Development, and Deployment END
2015 END
Besz, A., Gornicki, M., Heinonen, T., Kiikeri, T., Ratamo, I., Luimula, M., Suominen, T., Koponen, A., Saarni, J., Suovuo, T., and Smed, J. END
In: Konstantinos Chorianopoulos, Monica Divitini, Hauge Baalsrud, Letizia Jaccheri, Rainer Malaka (Eds.), Entertainment Computing – ICEC 2015, Lecture Notes in Computer Science 9353, Springer, 2015 END
333 END
333 END

Wow Guidance Mobile Augmented Reality Game for Tourism and Entertainment END
2015 END
Besz, A., Gornicki, M., Luimula, M., and Smed, J. END
In: Proceedings of the Annual Augmented Reality Conference (ARea 2015), Turku, Finland END
333 END
333 END

Fostering Communication between the Elderly and the Youth with Social Games END
2015 END
Nguyen, H., Theng, Y. L., Lundberg, S., and Luimula, M. END
In: Proceedings of the 19th Pacific Asia Conference on Information Systems (PACIS 2015), Singapore END
333 END
333 END

Virtual Evaluation Tool in Driving Inspection and Training END
2015 END
Luimula, M., Besz, A., Pitkäkangas, P., Suominen, T., Smed, J., Izullah, F.R., and Hämäläinen, H. END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015 END
333 END
333 END

Utilizing the Synergic Combination of Art and Game Technologies in Engineering Applications END
2015 END
Luimula, M., Suominen, T., and Pieskä, S. END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015 END
333 END
333 END

Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study END
2015 END
Pyae, A., Luimula, M., and Smed, J. END
In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015 END
333 END
333 END

Game Development Projects – From Idea Generation to Startup Activities END
2014 END
Luimula, M., and Skarli, K. END
In: Proceedings of the International Conference on Engineering Education, June 2-7, Riga, Latvia END
333 END
333 END

Capstone Innovation Project – Pedagogical Model and Methods END
2014 END
Kulmala, R., Luimula, M., and Roslöf, J. END
In: Proceedings of the 10th International CDIO Conference (CDIO 2014), June 15-19, Barcelona, Spain END
333 END
333 END

Serious Games and Active Healthy Ageing: A Pre-study END
2014 END
Raitoharju, R, Luimula, M., Pyae, A., Pitkäkangas, P., and Smed, J. END
In: Proceedings of the 5th International Conference Well-being in the Information Society, (WIS 2014), August 18-20, Turku, Finland END
333 END
333 END

Designing Reality Guides END
2014 END
Mäntylä, T., Lahti, I., Ketamo, H., Luimula, M., and Smed, J. END
In: Proceedings of the 6th International Conference on Virtual Worlds and Games for Serious Applications, (VS-Games 2014), Msida, Malta END
333 END
333 END

IndustrySim: Finding the Fun in Industrial Simulations END
2014 END
Lahti, I., Rosin, T., Qvist, P., Vuorela, V., Luimula, M., and Smed, J. END
In: Proceedings of the 6th International Conference on Virtual Worlds and Games for Serious Applications, (VS-Games 2014), Msida, Malta END
333 END
333 END

Understanding Stroke Patients’ Motivation for Motivation-Driven Rehabilitative Game Design END
2014 END
Pyae, A., Luimula, M., and Smed, J. END
In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014 END
333 END
333 END

Utilizing Point Cloud Data in the Cognitive Car Navigation END
2014 END
Jämsä, J., Luimula, M., Heinonen, T., and Leskinen, A. END
In: Proceedings of the 4th IEEE Conference on Cognitive Info communications, November 5-7, Vietri sul Mare, Italy END
333 END
333 END

Proficiency, Business and Services Expertise in Game Development Education END
2013 END
Luimula, M., Roslöf, J., and Suominen, T. END
INEER Innovations 2013 END
333 END
333 END

Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge END
2013 END
Nakai, A., Luimula, M., Hongo, S., and Vuola, H. END
In: Proceedings of the 3rd IEEE Conference on Cognitive Info communications, December 2-5, 2013, Budapest, Hungary END
333 END
333 END

Designing Game Development Education – First Experiences of CDIO Implementations END
2013 END
Luimula M., Roslöf J., and Kontio J. END
In: Proceedings of the 9th International CDIO Conference (CDIO 2013), Cambridge, MA, USA END
333 END
333 END

How to Promote Innovations through Applied Research in Collaboration with SMEs? END
2012 END
Pieskä S., Kaarela, J., and Luimula, M. END
In: Proceedings of the International Conference on Engineering Education, July 30‐August 3, Turku, Finland, 2012 END
333 END
333 END

Innovation Competences in Game Technology Education END
2012 END
Luimula, M., and Roslöf, J. END
In: Proceedings of the International Conference on Engineering Education, July 30‐August 3, Turku, Finland, 2012 END
333 END
333 END

LIST OF PUBLICATIONS